By Jonathan Tweet, Aaron McConnell
13th Age combines the easiest elements of conventional d20-rolling myth gaming with new story-focused principles, designed so that you can run the type of video game you such a lot are looking to play together with your group.
Created by means of Rob Heinsoo and Jonathan Tweet, thirteenth Age can provide all of the instruments you must make targeted characters who're instantly embedded within the environment in vital methods; quick organize adventures according to the desktops backgrounds and targets; create your individual monsters; struggle fascinating battles; and concentrate on what is continuously been cool and enjoyable approximately delusion experience gaming:
Icon relationships and One detailed issues provide interesting storytelling probabilities
Backgrounds offer an easy, versatile ability procedure drawn from characters own histories
Escalation cube allow enjoyable, fast-moving d20 strive against.
Owlbears will rip PC's limbs off to feed their younger.
In the thirteenth Age of the area, adventurers search their fortunes within the Dragon Empire whereas robust members referred to as Icons pursue ambitions which could shield the empire from chaos, or ship it over the sting.
Players make a decision which Icons their characters best friend with, and which of them they oppose. those relationships, besides a private historical past and a special trait selected in the course of personality construction, aid outline an adventurer's position on this planet of thirteenth Age and lay the basis for epic tales that emerge via play.
There also are enjoyable new principles for hitting orcs and making them move splat.
Our target with thirteenth Age is to recapture the free-wheeling variety of old-school gaming by means of making a video game with extra soul and less technical information. thirteenth Age makes the play group's crusade the heart of recognition, with a toolkit of ideas that you should decide and select from in keeping with the type of online game you must play. The mechanics draw from vintage video games in addition to more recent, story-based games - Jonathan Tweet, co-designer
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