By Fritz Anderson
Apple’s new Xcode three is the main strong Mac improvement suite ever created. In Xcode three Unleashed, well known Mac developer Fritz Anderson has written the definitive consultant to creating the main of Xcode three to construct any Macintosh or iPhone program.
Anderson leads you thru an easy undertaking that covers the whole Xcode 3.x improvement lifecycle. You’ll stroll via construction and debugging command-line instruments, developing Mac OS X consumer interfaces, modeling info, localizing languages, compiling purposes, and masses extra. alongside the best way, he introduces every one of Apple’s outstanding improvement instruments from the newest model of Interface Builder to Instruments—a strong new device for studying and optimizing your code.
Anderson exhibits tips to deal with your resource code in any atmosphere, no matter if you’re operating solo or engaging in a global workforce. He completely illuminates Xcode 3’s construct process and indicates how one can utilize Apple’s functionality instruments, led through the deep and strong Shark statistical profiler.
Systematically up-to-date for Xcode 3.x, this can be a entire revision of Anderson’s past bestseller, Step into Xcode. Its breadth, intensity, and functional concentration is going to make it vital to each Mac developer: skilled programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers relocating to Mac OS X; even new programmers.
Detailed info on how to…
Succeed with each level of the Mac OS X software lifecycle
Make the main of Xcode 3’s center instruments for modifying, debugging, trying out, and compilation
Get the main from new advancements to Interface Builder
Create powerful functions utilizing the Model-View-Controller paradigm
Utilize dynamic libraries and frameworks
Build common Binaries to run on either Intel and PowerPC Macs
Add highlight searchability to info files
Profile reminiscence, I/O, portraits, and threading in real-time
Accelerate either your purposes and your improvement processes
Leverage new advancements to the Xcode documentation system
Avoid header ambiguity, disappearing hyperlinks, and different Xcode improvement pitfalls
Part I: The existence Cycle of a Mac OS X software
Chapter 1: Kicking the Tires 11
Chapter 2: basic Workflow and Passive Debugging 19
Chapter three: basic energetic Debugging 29
Chapter four: Compilation: the fundamentals 39
Chapter five: beginning a Cocoa program 47
Chapter 6: A Cocoa software: perspectives 63
Chapter 7: A Cocoa software: Controllers seventy five
Chapter eight: model regulate 93
Chapter nine: estate Lists 117
Chapter 10: Libraries and based pursuits 141
Chapter eleven: dossier applications and Bundles 153
Chapter 12: Unit trying out 167
Chapter thirteen: making a customized View 181
Chapter 14: Dynamic Libraries and Frameworks 203
Chapter 15: Documentation in Xcode 221
Chapter sixteen: utilizing the knowledge Modeling instruments 243
Chapter 17: Cross-Development 267
Chapter 18: highlight (or, the way to construct a Plug-in) 281
Chapter 19: completing Touches 301
Part II: Xcode Tasks
Chapter 20: Navigating an Xcode venture 331
Chapter 21: Xcode for make Veterans 353
Chapter 22: extra approximately Debugging 373
Chapter 23: Xcode and pace 395
Chapter 24: A Legacy venture 403
Chapter 25: Shark and the CHUD instruments 421
Chapter 26: tools 437
Chapter 27: ultimate Snippets 461
Appendix A: a few construct Variables 475
Appendix B: venture and aim Templates 485
Appendix C: different assets 501
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